Tuesday 11 May 2010

Wiggerly Whale

http://www.blender3dclub.com/index.php?name=News&file=article&sid=21&theme=Printer
http://www.blender3dclub.com/index.php?name=News&file=article&sid=24&theme=Printer

I used these two tutorials, to create bones and weight paint a very simple whale type mech I created by extruding a cube.











Steps:
  • Create your mesh, with vertices in sensible positions for adding bones. Keep mesh simple.
  • Add armature, position your first armature.
  • In grab/edit mode you can menouvre and extrude armatures until you have a full skeleton.
  • Then select the mesh first then the skeleton, Ctrl + P to parent the mesh to the bones and select the bones weight option.

  • In pose mode select the first bone you wish to weight paint.
  • Then select the mesh and go into weight paint mode.
  • Do this for each area of the mesh.
  • You can test while you are doing it by pressing 'G' or 'R' to move or rotate your bones and see how the mesh will react.

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