Sunday 14 February 2010

This is the same thing but with the camera following the curve aswell, the camera is still parented to the ship so is the light and I turned the ambient light off.

Saturday 13 February 2010

ship

Before making this I watched the IPO curve editor video, this is another view you can use and seems like it could be another useful way of editing your animations. I always have a small window open with the timeline now suggested in a previous video.

First I created a very simple ship shape and ground, by editing a circle and a plain with proportinal editing and normal editing. The ship follows a bezier curve for the animation and the camera is parented (Ctrl + P) to the ship.

Home = Maximize view of curve
A = select whole curve

V = Remove curves (so straigt lines)

H = Add curves

Clicking center new puts object center back to where it should be

I added a constraint to object (ship), Follow Path, Location and Rotation of object must be at zero. Must name the objeccts, this is a good habit anyway, for the objects constraint link jet to the path by typing in path (the name of the curve).

Animate then PLAY
http://www.youtube.com/watch?v=WKHq0XLWi-c

head

SEMESTER 2



Friday 12 February 2010

Sunday 7 February 2010

My first blender animation

I = Insert menu

Loc = Location - records position of object (insert key frame)

Alt + A = Run animation

  • As default animations are set to 250 frames
  • F10 = scene buttons, Anim = Animation panel.
  • Can choose start and end frames
  • Animation will loop, click/Esc to stop.
  • Choose size preview
  • Change from default Jpeg to video file
  • Change from default tmp (temporary) folder to a location of your choice.
  • Anim - renders frames, Play - renders animation

To change between frames simply click on the arrows next to the number in the picture it is on frame 60. But you can also use the arrow keys.