Friday 19 March 2010

Paint job

The liquid is rendered in high detail so I chose a low resolution because it is only a short video and was taking a very long time to render as it was, but I looks fine like this.

The second part of the fluid tutorial was more about making the materials look realistic, you can see that it looks very much like glass. The liquid also splashes very realisticly and looks very much like real paint.

The tutorial is detailed but not hard to follow, but it is only really useful if you want your animation to look like this, you need to mess around yourself to get your own look, like I have with the later Blood video.

http://http://wiki.blender.org/index.php/User:N_t/SummerOfCode2005/Fluid_Animation/Tutorial_2

Thursday 18 March 2010

H2O


http://http://wiki.blender.org/index.php/User:N_t/SummerOfCode2005/Fluid_Animation/Tutorial_1


I followed the extremely basic Fluid tutorial found on the blender wiki. I found it a tad frustrating because it was for begginers so there was a lot of information that I didn't need to be told about as I am not a begginer. I ended up having to look for another tutorial to complete this one as it is based on an older version of blender so I was unsure what to do, but it is not a bad tutorial.
Basically all you need to do is create a cube for the fluid to fall into and a sphere to create the fluid.
The fluid options are found in the physics buttons on the Object panel.
For the cube you need to select the fluid then select Domain, this means that the water can not escape. For the sphere select fluid, but then select the next fluid button that appears. Make sure the sphere is positioned in such a way that it will fall into the box.
This is basically all you need to do, in the timeline is chose to have 50 frames just to have a very short video showing blender fluid ability.
I then made the material look more like water by using my previous knowledge. Once you are ready to start creating the animation all you need to do is hit the big Bake button in the fluid panel with the cube selected. Once this is done you can animate it!
I will now have a read through the second part of the tutorial.....

Domino Destruction



This is just me messing around really, but I actually quite like the video. I have been experimenting with the Blender game engine a bit to see what it is capable of and how it works. In this video I made a plane that I subsurfed and created particle emitters which I think look cool. Then basically I just put a lot of dominoes above the plane with rigid body turned on at different heights above the plane. I like the materials, the lighting and the particle effects this is why it looks quite good I think. Some of the dominoes do seem to get stuck in the plane interestingly.
I like the suprise ending.
The animation works by choosing its length and Recording game physics to IPO

Monkey Morph



I made this using what I had learnt about using key frames in Blender and the Lattice deformation tool. Basically it is the opposite to what I did in the crushing video when the cube got squashed by the rollers. But I also animated the light and camera to follow the monkey head. I like using the monkey head for demonstrating the animation techniques I learn because it is not about the models at this point, it is about animation, so there is not much point wasting time creating brilliant models to animate yet, but Suzanne (monkey head) is a very good model.
All i did was moved the light and camera with Suzzane and moved her through a Lattice I edited, then rotated the head a few times and moved it off camera and inserting Key LocRotScale frames at the right stages as I went.

Wednesday 17 March 2010

Dominos Extended!



I took what I had learnt from the domino tutorial and made a domino/marble run that finished off with Pac-Man getting a pellet!

I then took it a step further by following the whole sequence with the camera by moveing it around myself and inserting key frames.


DOM'S



It made a nice change to follow a written tutorial instead of a video, it was extremely straigt forward and can be completed in 5-10 minutes. You basically just created your dominos and surface for them to be on, make sure they are just touching the surface. Add a rigid boyd to the domino from the Logic Panel, static menu. From the Game menu, select record game physics, and that's pretty much it!
Because this was such a siimple tutorial I wanted to make it really good by making some nice lookin materials and lighting but it ended up taking far to long to render, so I simplified it quite a lot and made the resolution small......

Tuesday 16 March 2010

FIRE



I started again and followed the tutorial more closely and have come out with a better result.



I then added global effects and changed the colours to make the fire look even more realistic!

Burn baby burn



This is my first attempt at animating fire, it doesn't help that the recommended tutorial is based on an older version of Blender. I quite like it though, I think it looks quite cartoony.

  • First I created the bowl for the fire to be in.
  • Added a plane to emit the particles (fire).
  • The key to making fire is all in the material editing.
  • Start the particle animation at -50 so the particles are already there before the first frame.
  • Fade out = Add Alpha keys.
  • Select Halo Tex
  • Alpha 0.7
  • Halo size 0.6
  • Add 0.7
  • Use texture clouds and red and yellow colours. Increase the Noise size, I did it at 0.650.
  • Size 'Y' 0.3

Monday 15 March 2010

Particles



  • Turn particles on an object and by default if animated the particles are animated.
  • Particles are emitted from planes. So a circle does not emit them only having vertices.
  • Global effects = Force
  • Renderd by default with a particle effect.
  • Editing the Halo is an important aspect of creating good looking particles.
  • Face size will affect particles.

Worth a squeeze



  • 60 frames long, 3600 rotation, so they turn 10 times in the animation.
  • Just manually rotate the cylinders and the Insert Rot Key.
  • Add Lattice
  • Edit shape so is bigger at one end; U:3 V:8 W:3
  • Make Lattice Parent of objec Ctril P
  • Select Lattice Deform

Turn and Crush



Do all the parenting of the objects to the lattice before you start to deform the lattice!
I could not work out why the cube is not crushing properly and then I realised after blender crashed and I had to do it all again I forgot to subdivide the cube, I will try again....

Camera Path Fly



  • Begin by adding a bezier circle.
  • Name circle 'camerapath'.
  • Set Cam Loc 0 Rot 0.
  • Set Path length to 150 (Frames).
  • Click Curve Path (Turns Bezier Curve into a path) so its on!
  • Turn OFF 'Back' and 'Front' so there is no chance of the curve rendering.
  • Add follow path constraint to camera. Target: camerapath (object panel).
  • Change camera size to 0.1 (editing panel).
  • Change number of frames to 150.
  • Add Empty, name it camerafocus.
  • Add Track to constraint to camera, select '-Z' and 'up' 'Y', Target: camerafocus
  • Position Empty in monkey head.
  • Position circle
  • Don't forget to select location and change to quicktime!