Tuesday 13 April 2010

Death


I wanted to have an effect of blood pouring out of this guys head, but I could not get it to work after trying for a long time. So in the end I just use red particles, it sill looks ok but was not the original look I was going for, I will try again at some point but I don't want to spend anymore time on this at the moment because I think I have learnt enough different techniques to start on my assignment now.


I animated the rest by using key frames and moving objects around. So now there is animation of impact when the brick hits the guys head. For a short cartoony clip I think it looks ok and is quite amusing. I timed the explosion for just when the brick hits.


These are the particle settings I used:





To create the mouth I used the Loop cut, Ctrl + R. This adds loops of vertices.

Following the next part of the box explosion tutorial I created a head and selected the part I wanted to explode,
then I hid it H, then I selected the rest of the head and In the Link and Materials Panel click on New
Give the group a name “bottom” (instead of the default, which is “group”);
Click on assign.
In the Modifier Panel, there is a setting for which Vertex Group to protect as part of the Explode Modifer. Choose bottom.
Then edit particle effects as you wish to get the explosion you want.
It took me a while to get it right and time it right with the brick, I would also like to add some blood, which I am working on by going throug
some more fluid tutorials, in particular inflow techniques will be the thing that will work best for this. But it's more tricky because it is not
as simple as just flowing down, the blood needs to spurt out of the head.

working on Death

Blood

This was pretty similar to the fluid tutorial, but I wanted the "blood" to keep poring rather than just a drip. You just use the Inflow setting rather than the Fluid but you still need a Domain. I set the Inflow velocity to Z -1.

Skull

This is taking the explosion tutorial and applying it to one part of an object, you do this in a similar way to applying more than one material to an object. Hight light every area of the object you do NOT want to explode.Then go to the editing panel and click New on the left of the Link and Materials tab rather than the right, then name the Group. Then on the explode modifier select that group. Now when you animate the explosion only the one part of the object will explode.

Monday 12 April 2010

Explosion

Here is the tutorial : http://http://mojo.csd.anglia.ac.uk/cgat/marie/2009/03/17/explode-qnd/

It is very simple, first make particles how you would want the explosion to look, then apply the explode modifier to the object. On the modifier also click Split Edges which should give a more random effect to the explosion.

Cloth



All you need to do in order to do this, is apply collison (by pressing the collision tab on the object panel) to a sphere and a plane, and apply the cloth function to the plane also on the object panel. You can choose what type of cloth you want, I chose silk. Then choose you animation length and animate it.