Tuesday 13 April 2010

working on Death

Blood

This was pretty similar to the fluid tutorial, but I wanted the "blood" to keep poring rather than just a drip. You just use the Inflow setting rather than the Fluid but you still need a Domain. I set the Inflow velocity to Z -1.

Skull

This is taking the explosion tutorial and applying it to one part of an object, you do this in a similar way to applying more than one material to an object. Hight light every area of the object you do NOT want to explode.Then go to the editing panel and click New on the left of the Link and Materials tab rather than the right, then name the Group. Then on the explode modifier select that group. Now when you animate the explosion only the one part of the object will explode.

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