Tuesday 11 May 2010

Drumming sequence

First I had to do alot more posing and weightpainting to get my drummer into position and ready to be animated, it can be quite tricky to weight paint all the areas you want and only those areas. But it is very useful that you can do weight painting in wire frame mode so you can see exactly what you are doing to your puppet without having to take it out of the environment you want to animate it in.


This has taken a lot longer than I originally expected and not just because animation is a long winded process but because I could not get the particle effect to work the way I liked. Even though I have made convincing fire in the past, I could not get it to work this time even when copying my previous work.

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