Monday 23 November 2009

Snow Scene

Tree Tutorial




I followed the in depth tree tutorial but I got a bit fed up because it is pretty difficult so I havn't added any leaves yet instead I created this winter scene. I like how the snow man is looking at the tree.

  1. Begin by adding a tree background to trace, if you prefer.
  2. Add bezier curve, rotate so vertical up tree.
  3. On the Curve and Surface panel turn Back: off' Front: off 3D: On Bevel depth: 0.1 BevResol: 6 (Edit Mode).
  4. Grab handle and Alst + s = Grow prts of curve.
  5. Select all , smooth radius = gradual change in size.
  6. Trace branches, take your time.
  7. Add subsurfed squares on ends of branches.
  8. Once done join Ctrl + J the squares.
  9. Deform the squares in sculpt mode so they are more random.
  10. Open a script window > go to tree script.
  11. Select the trunk, click generate from selection this creates a proper mesh of the tree for you.
  12. Always remember to continuously save your work, I saved mine about 15 times with different file names for this tutorial.
  13. Put original/old tree trunk on another layer .
  14. Select the squares again, rename them twigs.
  15. In the script window click fill twigs, OB Bound : twigs, Generations: 6, Randomise: 1
  16. Then click the old trunk layer and select the trunk then click generate selection again, this generates the twigs.
  17. Now open a UV editor window aswell.
  18. Select the trunk mesh
  19. Click generate UVs, Scale U: 2, bark texture > click use active, click generate material = gets rid of hard seems (blend).
  20. Go to material turn off spec (trees are not shiny).
  21. Go to Textures, add new underneath the three that are there > bark_norm, Click NormMap
  22. Click map input panel, switch orca to UV, in Map to turn nor on col off and put up to 25

Now you should have a relativley good looking tree but no leaves.....

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