Tree Tutorial
I followed the in depth tree tutorial but I got a bit fed up because it is pretty difficult so I havn't added any leaves yet instead I created this winter scene. I like how the snow man is looking at the tree.
- Begin by adding a tree background to trace, if you prefer.
- Add bezier curve, rotate so vertical up tree.
- On the Curve and Surface panel turn Back: off' Front: off 3D: On Bevel depth: 0.1 BevResol: 6 (Edit Mode).
- Grab handle and Alst + s = Grow prts of curve.
- Select all
, smooth radius = gradual change in size. - Trace branches, take your time.
- Add subsurfed squares on ends of branches.
- Once done join Ctrl + J the squares.
- Deform the squares in sculpt mode so they are more random.
- Open a script window > go to tree script.
- Select the trunk, click generate from selection this creates a proper mesh of the tree for you.
- Always remember to continuously save your work, I saved mine about 15 times with different file names for this tutorial.
- Put original/old tree trunk on another layer
. - Select the squares again, rename them twigs.
- In the script window click fill twigs, OB Bound : twigs, Generations: 6, Randomise: 1
- Then click the old trunk layer and select the trunk then click generate selection again, this generates the twigs.
- Now open a UV editor window aswell.
- Select the trunk mesh
- Click generate UVs, Scale U: 2, bark texture > click use active, click generate material = gets rid of hard seems (blend).
- Go to material turn off spec (trees are not shiny).
- Go to Textures, add new underneath the three that are there > bark_norm, Click NormMap
- Click map input panel, switch orca to UV, in Map to turn nor on col off and put up to 25
Now you should have a relativley good looking tree but no leaves.....
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