Some key points:
- Add modifier (Array)
- Constant offset = Object dup position on grid, Relative offset = position relative to object
- Fixed count = number of copies
= Transform properties (Edit Mode) - Attach empty object to array
- Click merge tab = attach where touching
- Object offset = control entire array with an object in these cases I just used an empty
- There is also a merge option in the specials menu
(Edit Mode) this is a useful menu. - If your model ever looks a bit odd you can remove doubles in special menu and press
+ to re-calculate normals, this often helps quite a lot. - Ctrl + P = (Make parent) This is useful when you want one object to be a parent of another (be affected in the same way)
- When using object offset make sure the two objects have the same scale and roation arc on their transform properties
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