Before making this I watched the IPO curve editor video, this is another view you can use and seems like it could be another useful way of editing your animations. I always have a small window open with the timeline now suggested in a previous video.
First I created a very simple ship shape and ground, by editing a circle and a plain with proportinal editing and normal editing. The ship follows a bezier curve for the animation and the camera is parented (Ctrl + P) to the ship.
Home = Maximize view of curve
A = select whole curve
V = Remove curves (so straigt lines)
H = Add curves
Clicking center new puts object center back to where it should be
I added a constraint to object (ship), Follow Path, Location and Rotation of object must be at zero. Must name the objeccts, this is a good habit anyway, for the objects constraint link jet to the path by typing in path (the name of the curve).
Animate then PLAY
http://www.youtube.com/watch?v=WKHq0XLWi-c
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