Light
Skills from this course:
- Defining materials
- Adjusting the glow and transparency of a material
- Rendering objects as wireframe
- Creating a texture and assigning it to an object
- Emitting a texture
- Using Transform Properties (
) - Setting shadows for lights
- Adjusting light colours
- Using spots and lamps
- Applying halo to spots
- Adjusting the halo colour
Pressing
This is very simple, a smooth UVsphere on a plane. A green spotlight with the mean angled towards the sphere and the light has a Halo with intensity of 2.5 (HaloInt).
This was one of the simplest tutorials so far.
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